kater3ds
(katerCodes)
1
I’m trying to detect a time position change of an animation track. Annoyingly, GetPropertyChangedSignal() doesn’t detect time position changes.
My current solution is using a heartbeat loop but that’s really inaccurate and tends to skip some positions.
Does anyone have an idea how I can detect every time position change?
(yes I saw the other posts about this topic but none have been solved)
TimePosition probably just triggets some metamethod so its not a real property
Its more of :GetTimePosition() internally if it makes more sense to you.
You should instead use animation events and Markers.
kater3ds
(katerCodes)
3
That’s what I’m trying to avoid (I don’t want to re add all anim events when I reimport the animation)
clvmbrew
(clvbrew)
4
you can use RunService.PreAnimation, it runs right before animations are stepped