Well you see, I scripted a code that is supposed to give people the Dev Joined badge, but it isn’t working for some reason.
local BadgeService = game:GetService("BadgeService")
local BadgeId = 2124884803
local CreatorName = {1034984688, 1034982532, 432660433}
game.Players.PlayerAdded:Connect(function(plr)
for i, v in pairs(game.Players:GetPlayers()) do
if table.find(CreatorName, v.UserId) then
if not BadgeService:UserHasBadgeAsync(v.UserId, BadgeId) then
BadgeService:AwardBadge(v.UserId, BadgeId)
end
end
end
end)
I think your code only gives the badge to a person whose userid is in the CreatorName table.
This code should give the badge to any players who are in the game when a developer joins and to players who join while a developer is in the game.
local BadgeService = game:GetService("BadgeService")
local Players = game:GetService("Players")
local BadgeId = 2124884803
local Creators = {1034984688, 1034982532, 432660433}
local developersInGame = 0
local function giveCreatorBadge(plr)
if not BadgeService:UserHasBadgeAsync(plr.UserId, BadgeId) then
BadgeService:AwardBadge(plr.UserId, BadgeId)
end
end
local function onPlayerAdded(newPlr)
if table.find(Creators, newPlayer.UserId) then
-- the player is a developer, give the badge to everyone in the server
developersInGame += 1
for _, plr in in ipairs(Players:GetPlayers()) do
giveCreatorBadge(plr)
end
elseif developersInGame > 0 then
-- There's a developer on the server, give the badge to this new player.
giveCreatorBadge(newPlr)
end
end
local function onPlayerLeave(leavingPlr)
if table.find(Creators, leavingPlayer.UserId) then
developersInGame -= 1
end
end
Players.Playeradded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(onPlayerLeave)
This code should give the badge to people who are in the server at the moment when the developer joins.
local BadgeService = game:GetService("BadgeService")
local Players = game:GetService("Players")
local BadgeId = 2124884803
local Creators = {1034984688, 1034982532, 432660433}
local function giveCreatorBadge(plr)
if not BadgeService:UserHasBadgeAsync(plr.UserId, BadgeId) then
BadgeService:AwardBadge(plr.UserId, BadgeId)
end
end
local function onPlayerAdded(newPlr)
if table.find(Creators, newPlayer.UserId) then
-- the player is a developer, give the badge to everyone in the server
for _, plr in in ipairs(Players:GetPlayers()) do
giveCreatorBadge(plr)
end
end
end
Players.PlayerAdded:Connect(onPlayerAdded)