Developer responsibility regarding content inserted by players

I am planning on making a system for my game where players would be able to insert custom maps in their private servers by pasting in the model ID. (I would have to be in the group/take the model)

Am I the one responsible if map creators decide to override the model/add a new model to the group with rule breaking content and then players decide to insert the map in their private servers?

Yes, probably, its always on the developer

If you could bypass chat filter in your game, you would be banned

So, be safe

Wouldn’t inserting bypassed models be equivalent to inserting bypassed decals (and audios before the update) though, where the creator of the asset is banned instead of the developer? Because I haven’t heard of any case where a game that allowed custom decal IDs was suspended because someone used an inappropriate decal. The reason why I’m going with the model system in the first place is so that Roblox can moderate those assets accordingly if ever needed.

I guess so
But there is still a chance

You’re most likely liable for inappropriate content, let’s say if a player inserts the “ultimate troll gui” or a backdoor with some scripts that asks players to get free robux by entering their password.


No, don’t do it. But wait…


Remember, that they can only insert models if you, the creator, owns them. That’s the limitation of InsertService. So, I would say that, based off of this, go ahead.

Additionally, you can load in a specific asset version and not the latest version using InsertService. If you manage to do so, you’re safe.

Scripts would get automatically deleted before getting added to the workspace.
I decided to go with the ID system since bigger games like Bad Business already have a system like this and use an offsite link system and not Roblox models so I think I should be fine.

Good, I guess.

I was wondering if you’d implement a system like what retrostudio has, but this works as well.

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