Hello! I’ve had this on the backburner for a while, but finally decided it’s time to get some feedback on it.
My goal for this project (name needed) was to focus on enemy design and maximizing the value out of a single mechanic: the anchor.
The anchor basically turns you into a wrecking ball, whipping you around like a grappling hook so you can slam into the ground and let out a damaging area.
The game never ends, the last wave (denoted by 3 centi-snake things at once) just repeats, so when you see the 3 centi-snake things at once, feel free to stop.
Note: if you kill 3 enemies at the same time, there’s a clink and a cam shake
Note 2: there is no death state (currently). if you get hit by an enemy, nothing happens, and if you fall off, then you get teleported back up. If you do want to see how many times you’ve died, you should be able to open the console (F9) and see
All feedback, especially on enemy designs (in terms of functionality), is welcome!
Ok, bye : )
Game Link:
Devil Daggers Inspired Game - Roblox