DevRoam | Move around with your character as if playtesting

Update

  • R6 animations should work now.
  • Camera focus is slightly lowered to be more accurate with where it is normally.
  • Fixed some inconsistencies with body rotation when shiftlocked or in first person while humanoid is swimming or climbing

Water physics currently aren’t working properly due to a bug with WorldRoot:StepPhysics(). I had reported this, so will just wait until it gets fixed.

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thanks for that it was really annoying, this is peak plugin

Of course, I bought the paid plugin that does the exact same thing a few months before this drops…

I knew it was inevitable, but still.

Not sure if this has happened to anyone else but if you have a non-blocky torso then your avatar gets stuck moving around inside the baseplate. It’s happened in any place I’ve tried it in

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Sorry for the delay, was busy so couldn’t check the cause.
I tried reproducing this using your character but I couldn’t. It works fine for me.

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Tested it again and it only seems to be happening in published places. It’s perfectly fine if I load up a new baseplate


But once I publish that baseplate it starts happening

I also tried downloading a copy of the existing places I had the issue and in those copies it also worked perfectly fine. Disabling all of my other plugins also didn’t seem to work

Okay. it should be fixed now after updating.
AutomaticScalingEnabled was behaving differently in published places resulting in hipheight becoming a very low value like 0.0332

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Cool resource, works great. Confused the hell out of some other developers in my Studio though

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Hey, really cool plugin!
But theres an issue with water, you just fall through it. Would appreciate it if you could fix it!

Its a bug with StepPhysics() which I made a report for.
So far, no response to it though.

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Swimming should be working fine now as water physics are fixed.

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It would be nice to be able to turn off the shift lock, it gets really annoying trying to shift move or shift click something and its just constanly shift locking

I did not know you made this plugin Anexpia, great job

I changed it so that shift lock can’t be toggled on while move / rotate / scale / … tools are active.
If there’s a need to have it be possible to turn off entirely, please let me know.

It might just be me but now when I move it’ll freeze my character entirely for a like a second

Scrap that it’s because I have the task scheduler open

Great resource. This is quite a time saver.

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Great plugin but will you add shift lock? I wish there is shift lock.

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Shift lock already exists. You need to not have any of the builtin move / rotate / … tools selected to be able to toggle it.

I’ll clarify this in the main post. This was a recent change so forgot to do that.

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Seems to be broken for me, moving is extremely laggy for some reason