anexpia
(anexpia)
June 18, 2025, 7:43pm
21
Update
R6 animations should work now.
Camera focus is slightly lowered to be more accurate with where it is normally.
Fixed some inconsistencies with body rotation when shiftlocked or in first person while humanoid is swimming or climbing
Water physics currently aren’t working properly due to a bug with WorldRoot:StepPhysics() . I had reported this, so will just wait until it gets fixed.
1 Like
anexpia:
R6 animations
thanks for that it was really annoying, this is peak plugin
Of course, I bought the paid plugin that does the exact same thing a few months before this drops…
I knew it was inevitable, but still.
Not sure if this has happened to anyone else but if you have a non-blocky torso then your avatar gets stuck moving around inside the baseplate. It’s happened in any place I’ve tried it in
1 Like
anexpia
(anexpia)
June 25, 2025, 12:06pm
25
Sorry for the delay, was busy so couldn’t check the cause.
I tried reproducing this using your character but I couldn’t. It works fine for me.
1 Like
Tested it again and it only seems to be happening in published places. It’s perfectly fine if I load up a new baseplate
But once I publish that baseplate it starts happening
I also tried downloading a copy of the existing places I had the issue and in those copies it also worked perfectly fine. Disabling all of my other plugins also didn’t seem to work
anexpia
(anexpia)
June 25, 2025, 6:39pm
27
Okay. it should be fixed now after updating.
AutomaticScalingEnabled was behaving differently in published places resulting in hipheight becoming a very low value like 0.0332
1 Like
Symance
(Symance)
June 25, 2025, 6:49pm
28
Cool resource, works great. Confused the hell out of some other developers in my Studio though
1 Like
p_droXD
(Pedro)
June 29, 2025, 11:12pm
29
Hey, really cool plugin!
But theres an issue with water, you just fall through it. Would appreciate it if you could fix it!
anexpia
(anexpia)
June 30, 2025, 12:06am
30
Its a bug with StepPhysics() which I made a report for.
So far, no response to it though.
When using workspace:StepPhysics() with an array for which parts to apply physics to, Water physics seem to be only applying to the rootpart of assemblies rather than every part, causing the assembly to sink.
I had also tried including every part of the assembly in the array, and there was no difference.
Video:
Place file
physicswaterbugrepro.rbxl (78.1 KB)
Script used in command bar:
local s = {workspace.Part1, workspace.Part2, workspace.Rig.PrimaryPart}
local c = game["Run Service…
1 Like
anexpia
(anexpia)
October 7, 2025, 9:22pm
31
Swimming should be working fine now as water physics are fixed.
1 Like
slyvonn
(not_slyvon)
October 21, 2025, 3:46am
32
It would be nice to be able to turn off the shift lock, it gets really annoying trying to shift move or shift click something and its just constanly shift locking
I did not know you made this plugin Anexpia, great job
anexpia
(anexpia)
October 31, 2025, 11:10pm
34
I changed it so that shift lock can’t be toggled on while move / rotate / scale / … tools are active.
If there’s a need to have it be possible to turn off entirely, please let me know.
It might just be me but now when I move it’ll freeze my character entirely for a like a second
Scrap that it’s because I have the task scheduler open
pr_mary
(primary)
November 17, 2025, 7:00pm
36
Great resource. This is quite a time saver.
1 Like
Great plugin but will you add shift lock? I wish there is shift lock.
1 Like
anexpia
(anexpia)
November 18, 2025, 2:16pm
38
Shift lock already exists. You need to not have any of the builtin move / rotate / … tools selected to be able to toggle it.
I’ll clarify this in the main post. This was a recent change so forgot to do that.
1 Like
Seems to be broken for me, moving is extremely laggy for some reason