I think we were referring to the rarity backgrounds, the contrast between the gun/background is a bit too much. I have pretty sensitive eyes and that level of contrast actually hurts them a bit! If you made them a bit more transparent they would blend better together
Ah, well I’m not sure if I’d do that as the UI design is also pretty contrast-y, and without changing all the UI scaling, adding any amount of transparency causes unwanted results.
Pretty much wherever we use color in the UI, its often very contrasted to everything else by design.
My friend sat down on Photopea for around 20 minutes, handed a concept to me which I then implemented into Studio in about 35 minutes (reprogramming included)
I was considering having them spin when a user hovers over them, actually!
Although, upon clicking a skin, an extra frame appears (with another viewport model) that’s only there to confirm the purchase, so I could also make that model rotate instead.
Which do you think would be better? Spin on hover or spin on confirm menu?
Performance wise, i would say when they click on it, but overall wise i feel like them all spinning will be better i believe the module 3DModule is really good for performance and doing viewport stuff.