Did I glow up my UI enough?

We’ve been constantly redesigning the UI on our game, JETSTRIKE, and we’ve just revamped our daily shop!

Here is before:

And after:


(Screenshots taken on different shop rolls)


(New shop in its placeholder state to show off all rarities)

How much of a glow up do you think this is?

7 Likes

I think if you add a little transparency in the backgrounds of the new one it’ll look a lot better but overall the UI makes more sense!

6 Likes

You should try using some patterns in the background and add UIcorners if possible

I discourage uicorner, just bcs it can be added doesn’t mean it should.

7 Likes

The aftermath looks much better! And I agree with @Purshiad; a little transparency would finish it off.

I think it’s always important to play around with it as it can improve your UI greatly if matching and done correctly.

2 Likes

So far the entire games UI is built around not having UI corners, so having them in the shop would be very inconsistent with the rest of the UI.

1 Like

So when you guys say transparency, do you mean like this?

I think we were referring to the rarity backgrounds, the contrast between the gun/background is a bit too much. I have pretty sensitive eyes and that level of contrast actually hurts them a bit! If you made them a bit more transparent they would blend better together

2 Likes

you literally glowed up that first image :sob:

Ah, well I’m not sure if I’d do that as the UI design is also pretty contrast-y, and without changing all the UI scaling, adding any amount of transparency causes unwanted results.
image

Pretty much wherever we use color in the UI, its often very contrasted to everything else by design.
image

Yes, the new UI looks much better than the older one! Great job on it! How long did it take to create this UI? I rate it 10/10!

Really good glow up, as a Minor nit pick what if you made the ViewportFrames (If they are) make the Gun Models spin if the User is on Computer?

My friend sat down on Photopea for around 20 minutes, handed a concept to me which I then implemented into Studio in about 35 minutes (reprogramming included)

They are.

I was considering having them spin when a user hovers over them, actually!

Although, upon clicking a skin, an extra frame appears (with another viewport model) that’s only there to confirm the purchase, so I could also make that model rotate instead.

Which do you think would be better? Spin on hover or spin on confirm menu?

1 Like

Performance wise, i would say when they click on it, but overall wise i feel like them all spinning will be better i believe the module 3DModule is really good for performance and doing viewport stuff.