Something I like to do is union cylinders to themselves before scaling them as to have free scaling with it rather than being limited to whatever the smaller axis is.
Today as I was working on a project, the cylinder I was trying to scale wasn’t unioning after using the union shortcut… And after checking in the model tab, I noticed the union button was greyed out.
This feature is intended to union multiple parts together. Therefore, engineers have probably fixed it while working on the new-gen studio, as there is no point in unioning a single part.
If you want to freely resize a cylinder to give it an oval shape, you should use a MeshPart instead. You can either grab one in the toolbox or create one using a 3D software (no experience required).
There is nothing hard in creating a cylinder MeshPart, it can be done in a few seconds without any experience. The trick that people are using wasn’t even supposed to exist… It’s like using a deprecated instance and complaining that it is broken, there’s no sense in that.
The feature that you are all looking for is not the ability to union a single part, it is for Roblox to remove the size constraints on the cylinder part.
You could have a negative part thats not touching the cylinder and union them together. This also allows you to change the unioned cylinders orientation for decals and whatnot.
This is causing many issues for the people I work with/other groups in our community, as we depend on CSG for many things in our games. Us not being able to do this anymore is putting us in shambles and they are panicking a little.
Roblox, can we please get this back? There was no reason for the removal of this.
There is no reason to question this, we all have workarounds for everything. The entire point of unions in building(assuming what OP is doing here) are to, well, union them to other things. MeshParts do not union.