Did tween service get smoother on server side?

The other day I was experimenting with tween service. However I noticed something thing unusual. Tween service was smooth even on server side. I checked other games and the tweening was smoother as well. Is this just me? Or the code I am using? Or is it happening to others as well.

Code:

—Server Script
local TweenService = game:GetService("TweenService")
 
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.Parent = game.Workspace
 
local tweenInfo = TweenInfo.new(
	2, -- Time
	Enum.EasingStyle.Linear, -- EasingStyle
	Enum.EasingDirection.Out, -- EasingDirection
	-1, -- RepeatCount (when less than zero the tween will loop indefinitely)
	true, -- Reverses (tween will reverse once reaching it's goal)
	0 -- DelayTime
)
 
local tween = TweenService:Create(part, tweenInfo, {Position = Vector3.new(0, 30, 0)})
 
tween:Play()

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I have never seen it not work smoothly except for when the server/client was overloaded

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Sometimes when I’m using tween service its missing some frames. But when I’m using it now it’s more smooth. Does this have to do with the new animation update that roblox released?

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I would not have a clue as I’ve noticed no changes to it, haha