The other day I was experimenting with tween service. However I noticed something thing unusual. Tween service was smooth even on server side. I checked other games and the tweening was smoother as well. Is this just me? Or the code I am using? Or is it happening to others as well.
Code:
—Server Script
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.Parent = game.Workspace
local tweenInfo = TweenInfo.new(
2, -- Time
Enum.EasingStyle.Linear, -- EasingStyle
Enum.EasingDirection.Out, -- EasingDirection
-1, -- RepeatCount (when less than zero the tween will loop indefinitely)
true, -- Reverses (tween will reverse once reaching it's goal)
0 -- DelayTime
)
local tween = TweenService:Create(part, tweenInfo, {Position = Vector3.new(0, 30, 0)})
tween:Play()