Diff tool

I want a tool that generates a diff of every script in my game between two versions

By saving files as an rbxmx file, all code is saved as raw text. You can use repositories such as github to diff your code. We currently do this for the Animation Editor and studio tools.

I don’t want to see any object changes that aren’t script sources

With the xml format, object ids persist when you save/load the file. That won’t show each individual object as a change (unless you are to save in binary format between diffs)

Didn’t ROBLOX mention something at RDC West about turning place files into physical files on your local disk where your scripts, sounds, and decals would be physical files as well? When that happens, you’d just have to link only the .lua files to Github.

That would be pretty awesome. At that point we’d be able to easily integrate with Github and that would solve my diffing solution.

Wait, so it’s confirmed??! :open_mouth: