Different AI movement in different games

I have two games with the same AI pathfinding script. In the first game, the AI chases after you perfectly fine. But in the second, the AI frequently stops or goes backwards. The scripts are exactly the same and I don’t believe that I made any changes to the map either. What could be causing this?

1st game: Gyazo
2nd game: Gyazo

Any help would be appreciated.

Could this be a Roblox bug? I’ve tried everything,

just a little bump to the top of the list

check your script, maybe the path params changed for some reason (agent height, radius and all that).

I already wrote about this. ab

The pathfinding module your using, I’m using it as well. honestly sometimes it works and sometimes it does not (had this same issue before) so all I did was rewrite my entire AI script lol. maybe your monster model has some collision parts on that don’t need to be?