Different Floor Heights for Placement System

Hey, I was pondering on the subject “Implementing Placement Floors”.

Kinda like the sims 4, where if you have Objects, walls etc on higher floor and you go to floor 1 everything on that higher floor becomes transparent or de-rendered.

There is this one property of BasePart called BasePart.LocalTransparencyModifier. Although it is hidden, many scripts refer to it so it will stay.
You could iterate through all the parts you want to change and then set the property to .5

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