I am working on an effects system for my game: but there is one small issue:
I am updating a part every frame in the duration of a for loop, but that means people with higher framerates will make the effect complete faster.
How would I make the duration of the effect always the same length regardless of framerate?
for i = 0,1,self.Steps do
rstep:Wait()
self.Animate(self,i)
while self.Pause == true do
twait()
end
if self.Break or not self.Part.Parent then break end
end
Also I would like to not use tweens because I am trying to focus on optimization