Differentiate Between Client and Server with LogService

I want to log any serverside errors with LogService, but it picks up both errors on the server and the client as well. I don’t want exploiters spamming errors or anything in output and then having Discord rate limit me or delete my webhook alltogether.

What you’re seeing here is only going to occur in studio. Messages that are outputted on the client replicate to the server on studio, but this behavior does not occur in a regular game server.

Disregarding exploiters, using Discord as a logging service is a bad idea. Discord is not a logging service. There are better alternatives that are meant for logging such as Sentry, Google Analytics, as well as a couple of others.

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