I have 3 servers of 50 players. I want to differentiate each server with a random variable like “blue server” “red server” and then have those communicated between each other through something like MessagingService.
Is this possible?
I have 3 servers of 50 players. I want to differentiate each server with a random variable like “blue server” “red server” and then have those communicated between each other through something like MessagingService.
Is this possible?
You probably want a unique server identifier, you can use the JobId of a server which is different for every server instance. If you want to create a new unique identifier you can use a GenerateGUID. For MessagingService, when a server receives a new server identifier you can cache it and assign it with a more readable name format or initially include it with the subscription if you want server names to be the same across the game.