Today I am working on getting a Mounting animation (Onto a Horse) to play in reverse to be able to be used as a Dismounting animation. The animation loads and I can get it to play; however, reversing the animation isn’t working as I thought it to be.
This code just plays the animation as if the speed was positive 1
This code doesn’t even allow the animation to play (Please note that the 0.100000001 and the first positive 1 are the default values associated with the Play function, with negative 1 being the speed to reverse it)
AnimationTrack:Play(0.100000001, 1, -1)
The only way I’ve been able to get the animation to reverse is using the following code. But there is a small lapse of time where the character is doing the beginning of the animation.
AnimationTrack.TimePosition = anim.Length
Is there a way I can just have it start from the end of the animation to work its way back?