I’ve been trying to disable chatWindow in my game using a LocalScript on ReplicatedFirst, and I’ve tried everything as far as my Lua knowledge goes.
I tried the following script:
local ChatService = game:GetService("Chat")
ChatService:RegisterChatCallback(Enum.ChatCallbackType.OnCreatingChatWindow, function()
return {BubbleChatEnabled = true, ClassicChatEnabled = false}
end)
And while this one disables it, It still uses the deprecated version of the Bubble Chat.
Can someone help me with this?
For reference, this is the bubble chat I am trying to keep:

Thanks in advance!