Disable physics/constraint force exertion on attached player

I am trying to make cosmetic physics attachments to the player through accessories and constraints, but the issue is that the physics objects exert force/torque on the player. I would like to be able to fix this.
Video of this issue:
https://i.imgur.com/QKLidCs.mp4
Layout of the constraints:
layout

-All parts are set to ‘massless’
-Physics is using BallSocketConstraints
-Parts are parented to an Accessory
-The top grey shoulder part is named Handle and uses a NeckAttachment
-All parts are in their own collision group

I noticed that “Handle” has 0 mass, but all of the other parts have a small mass. Could this be the cause, and if so how do I remove their mass?

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