Disable Player Death All Together

Using a script i want to make a custom death system without the current stuff implemented, how would i make the character death system be disabled so if the character hp reaches 0, 1: they are still alive 2: they can still move around without ragdolling or breaking its joints on death

Any help is appreciated

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You can use this to disable player death.

Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false)
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it wont work, if they reset they will break joints and never respawn. a bug probably

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I do not think you can disable the death system.

some games such as soulshatters can, they use the health system and not like some other value

maybe try

Humanoid.BreakJointsOnDeath = false

in combination with Lielmaster’s code

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This won’t work, this will only make a character’s joints break not break apart when in they are dead.

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What is doing damage to the player?
If it’s a custom system why not make the damage happen to your custom health system and not to the actual player health?

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Did u tried this?

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