You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? is there possible to make Disabled player collisions but effect to dummy to ?
- What solutions have you tried so far?
local PhysicsService = game:GetService("PhysicsService") players = PhysicsService:CreateCollisionGroup("Players") PhysicsService:CollisionGroupSetCollidable("Players", "Players", false) game. Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) repeat wait (1) until char:WaitForChild("Humanoid") for _, characterPart in pairs (char:GetChildren()) do if characterPart:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(characterPart, "Players") end end end) end)