Disastra Rush — Beta Coming Soon!

Hey everyone! I’m working on a new survival game called Disastra Rush, and the beta is right around the corner. I’m just polishing a few last features, adding round cards, and getting everything ready for a short testing phase.

I wanted to share the project details and also let people know that I’m currently looking for investors who see potential in the game.


:collision: What Is Disastra Rush?

Disastra Rush is a chaotic, over-the-top survival game where players face cinematic, exaggerated disasters every round. Think explosive moments, fast-paced dodging, high intensity, and tons of replayability.

Survive → earn points → unlock characters → use abilities → survive even crazier disasters.

Each character will eventually have two themed abilities that change how they play.


:performing_arts: Characters

  • Planned: 10 unique characters
  • Beta: 3 fully complete (with both abilities)

Post-beta updates will add the rest.


:world_map: Maps

  • Planned: 10 total
  • Beta: 5 ready at launch

More maps will be added over time.


:test_tube: Beta Includes

The beta release will include:

  • 3 finished characters + abilities
  • 5 playable maps
  • Full round system
  • Multiple disasters
  • Points + XP system
  • Core VFX/SFX
  • HUD + UI
  • Ability mechanics
  • Badge systems + saving
  • Overall game polish enough for testers

:construction: Not Included in Beta (Coming Soon)

These features will be added after beta:

  • Shop system
  • Clan/social system
  • All 10 characters & abilities
  • All 10 maps

:hourglass_not_done: Timeline

Beta is nearly complete — just polishing.
Testing should take 1–2 weeks.


:money_bag: Looking for Investors (Revenue Share Included)

I’m currently looking for investors to help finish the game strong and support post-launch updates. Funds mainly help with:

  • Advertising & marketing
  • Hiring additional help (GFX, animation, etc.)
  • Long-term content updates

Investors will receive a fair revenue share of the game’s earnings.
I’m offering 5%–12% depending on the investment size — a solid amount that rewards investors but still lets me support long-term development.

(If someone invests more heavily, the % can scale appropriately.)

If you’re interested or want to discuss percentages, I’m open to talking.


:envelope_with_arrow: Contact

Discord: silverlaw#9570
DMs open for: feedback, playtesting, questions, or investment inquiries.

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