Hey everyone,
Last few days, I’ve been grinding my butt off to fix all of the bugs with Disastra Rush. I can finally say that 90% of them have been resolved.
What is Disastra Rush?
A game where you survive cinematic disasters. Fight back with abilities. Level up. Unlock characters.
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Disaster Physics Overhaul: Fixed a major issue where disasters (like Fire Tornados and Storms) would occasionally fall through the floor or glitch out upon spawning. They are now firmly anchored to the map logic.
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Spawning Logic: Resolved a bug where multiple disasters could trigger simultaneously, which previously caused unintended difficulty spikes and performance lag.
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Spectator Camera: The spectator system has been completely rebuilt. Eliminated players can now smoothly orbit the map and watch the remaining survivors without errors or static screens.
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Round Transitions: Match flow has been optimized to ensure rounds start immediately once the player requirements are met.
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Character Persistence: Fixed the “Rookie Ray” bug. Your equipped characters will now correctly follow you from the Lobby into the match 100% of the time.
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Queue Integrity: Joining through the Custom Server or Automated Queue systems no longer results in lost data. Your stats, levels, and upgrades are now guaranteed to load upon arrival.
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Reward Processing: End-of-round XP and Frags are now awarded instantly. We’ve eliminated the “hanging” period where the game would freeze while processing rewards
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Perk Reliability: GamePass multipliers (Double XP/Frags) have been stabilized to ensure they are always active when they should be.
- Map Voting: Fixed an issue where the voting UI would fail to load map previews or ignore player selections.
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Teleport Reliability: significantly strengthened the teleporting logic between the Lobby and the Game matches, drastically reducing “Failed to Teleport” errors.
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Server Efficiency: Optimized how the game monitors player counts and server states, leading to better overall server performance and reduced latency.
Play Now: Disastra Rush