Disconnecting limbs from torso in animation

This is my animation in the editor. (Notice how the limbs disconnect from the torso)
https://gyazo.com/8b2b4b6f93ec325e2ee22e44146fbd87

However, in-game the animation looks very different. I could be wrong but I’ve concluded the problem must be because the animation won’t replicate properly to the character as the limbs need to be connected to the torso in-game, however, in the animation, the limbs are clearly not connected.
So how could I get the animation to replicate properly like in the animation editor?

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Can you send a clip of what the animation looks like in-game? I doubt the problem is caused by the limbs being disconnected.

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I thought I already made myself clear but apparently not.
The limbs AREN’T being disconnected as they should be, in-game.

https://gyazo.com/251ccb7c08bb27833060e2919a9938a5

Is AnimationWeightedBlendFix not disabled in workspace? If not, disable it from workspace.

Thank you, that solved it.
It’s a shame I can’t seem to find any documentation on what that behaviour does though.

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Where do I find this? I cannot find this in workspace