Dishonored Testing - Update Log
6th June 2021.
- Complete UI revamp.
- ClickDetectors changed to UserInputService functionality.
- Fixed issue with client not locating keybind UIs and breaking InputBegan.
23rd May 2021.
- Datastores created.
- Inventory Wheel created.
- A few changes to the core module.
- Fixed issue with dictionary not inserting new values correctly.
22nd May 2021.
- Complete new UI revamp.
- Data Module revamp.
- Resized some UI windows in order to fix more on in the long run.
- Fixed issue with UserInputService not detecting mouse behaviour.
19th December, 2020.
- Adjusted UIAspectRatioConstraint to fix all screens after a slight math problem.
- Fixed slight delay during spawning blink particle.
- Fixed issue with UI scaling.
18th December, 2020.
- Blink effect created.
- Adjusted blink core particles to look nicer.
- Changed blink marker to a new effect.
- Adjusted scales to UI, they should size depending on what device and screen size.
- Fixed issue with math.random() when picking blink SFX.
- Fixed issue with blink effect spawning before tween ending.
14th December, 2020.
- Menu added, press tab to open menu.
- Blink template added, you can select and use from the menu.
- Changed speed accordingly for the future (skill levelling).
- Fixed issue with accessories not showing during blink.
- Fixed gameProcessedEvent, you’ll no longer teleport whilst in the UI.