my game has been crashing for a week or so and I don’t understand it, there are no bugs to report and I haven’t changed anything in the game or the prices, but it’s crashing anyway.
You could also implement a little feedback system into your game for players to share their opinions on the game. You could understand why there are many dislikes.
Keep updating your game, or do what I did and see if there are new accounts (bots) joining your game:
local Webhook = "Insert your web hook here"
local HttpService = game:GetService("HttpService")
local RunService = game:GetService("RunService")
local function Send(Content)
HttpService:PostAsync(Webhook, Content)
end
game:GetService("Players").PlayerAdded:Connect(function(Player)
local Time
local Message
if RunService:IsStudio() then
Time = os.time()
Message = "@".. Player.Name .. " has joined Bloxy Kart at ".. os.date("%A %B %d, %Y at %I:%M:%S %p", Time).. " MST inside of Studio. ``` Account Age in days: ".. Player.AccountAge.."\n UserId: ".. Player.UserId.."\n DisplayName: ".. Player.DisplayName.. "\n MembershipType: ".. tostring(Player.MembershipType).. "```"
else
Time = os.time() - 21600
Message = "@".. Player.Name .. " has joined Bloxy Kart at ".. os.date("%A %B %d, %Y at %I:%M:%S %p", Time).. " MST inside of the Roblox Client. ``` Account Age in days: ".. Player.AccountAge.."\n UserId: ".. Player.UserId.."\n DisplayName: ".. Player.DisplayName.. "\n MembershipType: ".. tostring(Player.MembershipType).. "```"
end
local Content = HttpService:JSONEncode({
content = Message,
username = "Bloxy Kart - Join Bot (v3.1)",
})
local Success, Error = pcall(function()
Send(Content)
end)
if not Success then
error(Error)
end
end)
game:GetService("Players").PlayerRemoving:Connect(function(Player)
local Time
local Message
if RunService:IsStudio() then
Time = os.time()
else
Time = os.time() - 21600
end
local Content = HttpService:JSONEncode({
content = "@"..Player.Name.. " has left Bloxy Kart on "..os.date("%A %B %d, %Y at %I:%M:%S %p", Time)..".",
username = "Bloxy Kart - Leave Bot",
})
local Success, Error = pcall(function()
Send(Content)
end)
if not Success then
error(Error)
end
end)