Display Scaling Not Supported on New UI (Explorer, Asset Manager)

I recently switched to a 27" 1440p monitor that I use at 150% display scaling on Windows 11, but Roblox’s new UI (I think based on React) does not seem to support that scaling. It only seems to use 100% scaling from 100%-150%, then jumps up to 200% scaling for 175%+. This makes it so the interface is either too large or too small to use comfortably anywhere between 100% and 200% scaling, but this is not usable for my setup.

What’s interesting is that the older Qt elements respect the scaling properly, as seen with how the Output text is scaled properly while the Explorer is tiny by comparison.

The problem is even more exacerbated with the Next Gen Studio Preview. This is taken at 150% Display Scaling in Windows settings.

I can override the high dpi setting to use System scaling which scales things uniformly at a usable level, but then everything becomes low resolution and blurry.

Expected behavior

Everything to scale properly with the desired Display Scale setting in Windows 11.

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