Do accessories not automatically reposition themselves inside NPC's anymore?

I insert the accessory into a folder in RepStorage, then parent it to the NPC (NPC created using the ‘Build Rig’ plugin and inserting an R15 Block Rig)

I believe in the past simply putting an accessory inside an NPC would automatically re-position it for you, however it’s not doing that now.


Unless I’m missing something? But pretty sure it 100% did it in the past. Has this been removed or what?

Not sure what topic to put this under

I believe using Humanoid:AddAccessory() would add it and properly align it? I could be wrong?

I noticed this too, but when I run the game it adjusts it as long as the connections (joints? welds?) are already defined.

Pretty sure it does, but then they’d all be miss aligned, and I’d have to run the game for them to be aligned. In the past you could ismply drag the accessory into the model and it was done automatically

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I can verify this information. However, does it still work with R6 rigs or has it been removed completely?

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Try putting this one liner into the command line:

game:GetService("InsertService"):LoadAsset(accessoryId):GetChildren()[1].Parent = character

Replace character with the NPC and accessoryId with the accessory.

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Did you guys managed to find out how to add accessories to the NPCs?
I’m trying to make a customisation GUI - All (Hair) Accessories are placed in a folder in ReplicatedStorage.

I’ve tried parenting to the NPC, which they offset a random scale.

I’ve tried using :AddAccessory() and it doesn’t even weld to the character…

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