I have a question regarding animation replication behavior.
Let’s say I have an Animator instance that was created and parented to a character on the server. Then, on the client, I play an animation track using this Animator. In this case animation tracks played from the client replicate to other clients, I’m wondering:
Does the animation also play on the server-side, or is it only visible on the clients?
I’m asking that because I want to avoid consuming unnecessary server resources. Ideally, the animations should only be played on the clients, without affecting server performance.