I just made my own data serializer module that serializes UserData types, should I be worried about the actual process of it? I’m just storing it as a table where _type is the original value type before serialization and _result is the serialized value.
My player data structure has a lot of nested tables (e.g: PlayerData.settings.gameplay.keybinds etc) and I could definitely see it building up as I expand what I’m storing, so I’m just wondering if this is an issue I should worry about.