Do I need to create my own patch for FE animation exploits?

So, everyone knows that FE animation exploits exist, but I wonder if I need to make my own patch for them or Roblox already fixed that issue, I saw that animations do not load if you don’t own them but I don’t know if this applies with the FE animations exploit

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Most exploits will be patched by Roblox themselves when they update the client. The best we can do is come up with creative anti-exploits that can counter certain scripts that exploiters insert into the game.

Yes because the player has network ownership of their client and can do pretty much anything with it.

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What do you mean by “FE animation exploits”? If you mean like exploiters stealing animations, then it’s impossible they can steal it whenever they want to.

I mean that they can do this

local badAnimationTrack = humanoid.Animator:LoadAnimation(whatever)
badAnimationTrack:Play() 

-- They would be able to play any animation they want on their character.

The purpose of FE animation exploits is to give the exploiters certain animations/in-game emotes for their character whenever they want.
An example would be when an exploiters would spin extremely fast, and when another player touches them, it will fling them.

When Roblox updates their clients, they don’t patch the scripts that the exploits insert into the games. They patch the ability to insert exploit scripts into the game. Each time Roblox updates the client, most exploits clients will be unable to work until they find away to bypass it like they always do.

Edit: So, to answer your question, Yes you do.

I hope this helped! :slightly_smiling_face:

Isn’t that more like a physics thing and not animation? Like that’s just a HumanoidRootPart with a bunch of bodymovers and not related to animation at all.

Ah, so maybe I put a wrong example.

I once saw an exploiter in the popular game Murder Mystery 2 use what looked like a “swim animation”. but he was able to “swim” in the air, if you get what I mean. That’s the time of exploit you want to prevent.

Most advanced FE animation exploits that you see do not use LoadAnimation (some do but its limited as they can only run animations owned by ROBLOX). Exploiters use reanimation (the process of using network ownership to make your character display animations) and then use old animations found off youtube which worked during the filtering disabled era. Normally, the old animations wouldn’t replicate to server but after using a reanimate they do. These type of exploits are inevitable to patch, and you can’t patch them. The best “patch” ROBLOX could do would at most make their limbs fall due to not having ownership of their parts but there is always a workaround for that which prevents them from falling.

In short these are practically unpatchable, maybe you can prevent the exploiter having ownership of the limbs but they can always use something to prevent the limbs from falling such as Velocity.

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Just watch for any welds, motors or hats which are modified and chances are you’ll find a way to detect re-animation.

(Just a guess, as it needs to use physics constraints in order to animate a body part, which would mean removing these constraints and locking you to certain parts.)

Edit:
This is a dead thread? Sorry haha :sweat_smile:
And, yes it is possible to detect re-animate from the server, i’ve added in more than one detection for re-animate.

Unfortunately the scripts aren’ t directly added into the game by the exploiter it’ s way more complicated than that, if it did then we wouldn’ t have as many issues as we have with making client-sided anti-cheats :broken_heart: