Currently, if you place an Explosion object anywhere in the DataModel, it will immediately be destroyed after exploding.
Although it’s also possible to make custom explosion effects using your own ParticleEmitters/Sounds/BodyMovers, it would be nice if explosions could be templated (e.g. placed in an “assets” folder), since they offer easy physics and visual/audio effects that can be toggled
I think explosion objects should only be deleted when placed in the Workspace, or with a newly added property that controls whether they will be deleted.