I was wondering if, instead of putting a normal concrete material on a tile mesh, I put a PBR texture (the image sizes are 2k) on a tile mesh with SurfaceAppearance.
Would the PBR material on the tile mesh be more laggier than the normal concrete material on the tile mesh?
I am using PBR textures with SurfaceAppearence to make a showcase game. Not my models or textures, free-models. Although I don’t think it’s any more lag inducing. In-fact it probably is less lag inducing than using a texture. Go crazy and have fun, good luck!