Do proximity prompts require manual distance verification?

Simple question;

Do proximity prompts have a built in anti-cheat that stops the logic from running if the player is too far away? or do i need to code that in myself

proximity prompts have a property called MaxActivationDistance, but i’m not sure if it’s any relevant

basically what i’m asking in code is:

prompt.Triggered:Connect(function()
   if (playerRoot.Position - promptPosition).Magnitude > distance then return end 
   -- ^ is this required to stop exploiters from triggering prompts from too far? ^
end)

They don’t. Best to use manual checks, and frankly, if you set the Enabled property to false, you can still activate it for a short period of time.

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It is required, cheaters can fire proximity prompts regardless of distance or of MaxActivationDistance

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no, but exploiters can fire proximity prompts from far away, so its best to check the distance and how long they hold it for in a server script

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