each remotevent will only work in the place that it is created in. for example:
there are place1 and place2. place1 remoteevents, datastores or any type of scripts will not be able to communicate with the place2’s remotevents, datastore or scripts.
if you want the place2 to have the same type of stuff, you will need to create everything separate for it.
On the same note, do you know if I want to get info/count of all the players in the GAME (ie,
game:GetService(“Players”):GetPlayers() ), will it also get the players in the different Places of the Game?
Having a bit of trouble…
Hi. I want to ensure that VIP/Private Server players are teleported back and forth to the same VIP server instances of the different PLACES of the game. I can teleport fine using TeleportToPrivateServer/TeleportService:ReserveServe. But How do I get back to the main Private server that sent me? Nothing seems to work for me.