Do SpecialMeshes have a builtin RenderFidelity property like MeshParts have, and if so, what is it?

I’m working on a game, and it uses meshes pretty heavily. We know MeshParts have a RenderFidelity property, but do SpecialMeshes render like the Performance RenderFidelity too, or are thet Automatic/Precise?

For a game with a lot of meshes that don’t need collisions (and are Anchored), would it be better to have a bunch of:

  1. MeshParts (CanTouch/CanCollide off, Box CollisionFidelity and a RenderFidelity of Performance)
  2. Parts with a SpecialMesh Inside (CanTouch/CanCollide off)

Definitely use MeshParts. SpecialMeshes are not as performance-friendly and there’s very little benefit to using them except for very specific uses, such as incredibly large scaling.

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MeshParts are more performant when adding tiny details to. Like small rocks, plants, props & things like that.

On the other hand, SpecialMeshes are more performant when using HUGE meshes, like an entire mountain, or a house which is just a mesh.

Answering this question:

They are set to Precise, & their CollisionFidelity is set to Box.

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