I’m working on a game, and it uses meshes pretty heavily. We know MeshParts have a RenderFidelity property, but do SpecialMeshes render like the Performance RenderFidelity too, or are thet Automatic/Precise?
For a game with a lot of meshes that don’t need collisions (and are Anchored), would it be better to have a bunch of:
MeshParts (CanTouch/CanCollide off, Box CollisionFidelity and a RenderFidelity of Performance)
Parts with a SpecialMesh Inside (CanTouch/CanCollide off)
Definitely use MeshParts. SpecialMeshes are not as performance-friendly and there’s very little benefit to using them except for very specific uses, such as incredibly large scaling.