Do we still need LocalTransparencyModifier?

As of the mandatory FilteringEnabled update all those years ago, needing a special property whose purpose is to not replicate from client to server seems redundant, because with FilteringEnabled nothing, with a few exceptions, replicates from client to server. As such, is there any reason to use LocalTransparencyModifier on the client instead of just Transparency?

This property is used by the CameraModule to set the transparency of characters without interfering with your game’s logic. It’s also used by the Invisicam to make obstructing parts translucent, again without interfering. So yes, we still need this!

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it also allows for visually impossible geometry