Currently, we have ReplicatedFirst, whichc can be used for anything that needs to be used ASAP, and ReplicatedStorage, which is a storage for anything you don’t need at the moment, but there’s no ReplicatedLast, which would be used for anything that you need last, I think this would be pretty useful, because if I was to create a survival game, and there’s zombies for example, if the player spawns, the zombie spawns but there’s a loading screen, the zombie would move to the player and kill him because he would not be able to do anythin (bro see anything) but if there was a ReplicatedLast, that would make me able to put the AI module in ReplicatedLast, which would make it so the zombie wouldn’t kill the player as soon as they both spawn, would you think thsi would be useful?
1 Like
It could be useful, but not for that use case. Aside from other issues, this should be solved with a lobby or simple system to ensure the player is ready by clicking a button before his character loads.
3 Likes
just wait until the player clicks ‘play’ and then spawn the zombies.
1 Like