Does a remote function callback function on the client execute that function seperately on different threads for each player I fire it too?

Hey, so I have a remote function that I first use to invoke the server, and then in the remote function server callback I use a for loop to gather every player and I fire the remote function to each of them, I’m wondering if the client callback function will run seperately for each player? Meaning like will it create seperate threads of the remote function callback?

Client Callback:

Server Callback:

To answer your question: Yes.

However, you should not be Invoking the client unless it’s absolutely necessary. With your current setup, an exploiter can easily break the server-side functionality