does AnimTrack = nil remove the Animationtrack from the game?
No. Your just setting the variable of AnimTrack to nil
So how can i remove it? because i get like some 256 animation track limit
Is it in a table ? Where are you trying to remove it from ?
Track:Play(FadeTime or 0.1)
local conn
conn = Track.Stopped:Connect(function()
if conn then
conn:Disconnect()
conn = nil
end
Track = nil
--warn("Track Destroyed")
end)
You can clone the animation , then once it is used, destroy the clone.
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.