Anybody have any idea what it could be used for?
From what I understand it’s already what Roblox does for server and other-client-sided physics.
The server sends game/world states and the client blends them together to make them look smooth.
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But isnt that just regular linear interpolation?
I think “snapshot interpolation” is interpolating snapshots, so it’s not a type of interpolation. You can use pretty much any interpolation technique with snapshot interpolation (e.g. Roblox could do some predictive stuff for physics).