Does anyone know how i could make pet follow smoother

When the pet follows the player it’s very laggy

this is in server script btw

runservice.Heartbeat:Connect(function()

ownPet2.Head.CFrame = ownPet2.Head.CFrame:Lerp(char:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(2,2,3),.05)

end)

make it in client script, use force,

But people won’t see it move right?

use tweenservice

are you sure that heartbeat is the correct choice

Lags alot , when i used it before

You could use BodyPosition AlignPosition things, and have a loop that changes the target position of the BodyPosition AlignPosition.

Not sure Stepped is also laggy
Might try moving it in Client Script

Those are deprecated, not sure if i should use them though

I meant AlignPosition, the non-deprecated version. My bad

you can sync move with remote event

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