Does anyone know how to edit or rewrite the watch camera type so that it only tries to center on the X and Z axis, and not the Y axis?
In the video, you can see that the camera is rotating up/down to center the character, but I don’t want that. Does anyone know another camera module I can use that basically is like lerping the camera but allows the camera to still be rotated manually? I’ve attempted to use @Adxzer’s Immersive Camera System, but that system doesn’t allow the camera to be moved freely and is only focused on that one specific object.
Think like the Dark Souls camera where it follows the player, allows it to be moved, and doesn’t track the player up and down.
Just a pointer in the right direction would be amazing, as I don’t know where to begin on it. Cheers!