The title.
For the bullet simulation i use raycasts and i don’t know how to add tracers that dont look abysmal when i simulate bullet trajectories with raycasts. What do i need to do? I will handle the scripting myself but how should i do this?
Should i change my approach to bullet simulation?
You could use a Beam or a Trail
You can tweak the texture and settings like LightEmission and Color to make a really vibrant and noticeable tracer
2 Likes
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.
