This is not delayed at all, I am spamming left click to hopefully fire the “Activated” function, however, it’s not working at all unless it’s “Large Pouch” - to me it seems like the TextButtons aren’t the same size as they show, as they only fire the “Activated” function when I click in specific locations.
Currently I am experimenting and trying to create a skyrim inventory type of system, I have TextButtons with the following script controlling them all:
You need to click in a specific location to activate the TextButton for some reason, however, the Large Pouch’s TextButton is working perfectly. I really need to fix this however, I am unaware as to why it’s doing this - it’s as if the TextButton has a different size than is being shown to me.
If it’s a textbutton, wouldn’t it be better to use MouseButton1Click? I’ve never used activated, and it doesnt seem like there’s anything wrong, however try this.
Thank you so much; I was completely unaware as to that “Active” property solution, now that I think of it - it makes so much more sense, as the “Activated” function is permanently toggled true/on/active due to the “Active” being constantly toggled true/on/activated.