Basically, I made this localscript using TweenService, and the fps drops a lot when it is activated.
local ts = game:GetService("TweenService")
rep.Instruction2.OnClientEvent:Connect(function(hrp, place, lv)
local part = Instance.new("Part")
part.Color = Color3.new(1, 1, 0)
part.Anchored = true
part.Size = Vector3.new(0.1,0.1,0.2)
part.Parent = game.Workspace
part.Transparency = 0.5
part.Rotation = lv
part.Position = hrp
local goal = {}
goal.Position = place
local tweenInfo = TweenInfo.new(0.01, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 1, false, 0)
local tween = ts:Create(part, tweenInfo, goal)
tween:Play()
task.wait(0.01)
part.Transparency = 1
part:Destroy()
end)
(for anyone wondering, it needs to be fast as it is a bullet)
1 Like
It could be because the function is firing multiple times at once. This script may fix it if that is the problem:
local ts = game:GetService("TweenService")
local run = false
rep.Instruction2.OnClientEvent:Connect(function(hrp, place, lv)
if run == false then
run = true
wait(0.1)
local part = Instance.new("Part")
part.Color = Color3.new(1, 1, 0)
part.Anchored = true
part.Size = Vector3.new(0.1,0.1,0.2)
part.Parent = game.Workspace
part.Transparency = 0.5
part.Rotation = lv
part.Position = hrp
local goal = {}
goal.Position = place
local tweenInfo = TweenInfo.new(0.01, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 1, false, 0)
local tween = ts:Create(part, tweenInfo, goal)
tween:Play()
task.wait(0.01)
part.Transparency = 1
part:Destroy()
run = false
end)
2 Likes
This improved it, but only slightly. Iām going to take a look at it in a bit