In DataStore2, you can get a specific store for a player doing DataStore2(Player), but if I call it twice, does it return a cached value or creates a completely new one?
Anything that doesn’t have the word async in it, is cached.
Example:
:Get() - will return the value cached in the data store, if it exists.
:GetAsync() - same as Get , but will instead return a Promise instead of yielding.
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That’s great to know, just to clarify, calling:
local Store = DataStore2(Player)
is cached, right?
Yes, that is cached since you have a reference to it.
If you update the datastore then attempt to get the cached data, you’ll need to access it again since variables are cached.
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Thanks, that is great to know.
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