Does findfirstchild pick up an instance when the archivable property is false?

lets say i have the following script

script.Parent.Touched:Connect(function(hit)
     if hit.Parent:FindFirstChild("Humanoid") then
        hit.Parent.Humanoid.Health = 0
     end
end)

generic kill brick script, right?
so
if i were to step on this brick but my humanoid’s archivable value was set to false, would this still kill the player?

Why not test it instead of creating a topic about it?

Yes, why wouldn’t it? Archivable essentially just allows an instance to be cloned.

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oh i thought it meant it wasnt able to be referenced by script

If the touched part inside have a humanoid then yes , else no .