Does having a lot of images stored on a game affect performance?

I am currently in the works of creating a game; much of the main premise of it relies on animations done through the fast-switching through ImageLabels and such which seems to be working just wonderfully. However, does having 500-600 images stored on the place (either on Workspace or Game Explorer) really affect performance and loading times?

I’m assuming it might take a few more seconds to load the images, but is that really all I should expect for such an “image-reliant” game?

Depending on the images, even if they’re small, 500-600 images will absolutley obliterate loading times, I don’t know about performance however loading times with defintley take a hit. Especially if you’re preloading them.

If you can, try doing sprite sheets instead to optimize image usage and load times.

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Yes like what 3rd said try doing sprite sheets it will help and lower the amount of images stored in the game.

For that many images, yes because it has to pull each image from the Roblox website, so for people with poor internet connection, you would expect to see an extra 10 seconds to 1 minute+ of loading time.

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Pulling different ids would most likely make more lag as it has to pull 500 images from the Roblox servers which would mean pinging 500 times as well as all other assets within the game.

I am not sure on pulling the same id though as it still needs to ping a numerous amount of times, so I’d say trial and error and see which one works best for you.

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