Does having too many necessary welds by Join Surfaces lag the game?

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This is one part already got 20 welds, now I don’t know how much the others are

Because using SurfaceWelds they don’t join and I think its in its stages of complete removal
any help?

It would most likely if those instances aren’t anywhere unique. Logically, if you don’t find those instances needed, remove them. :slight_smile:

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welp, guess I have to join one piece by piece, this is a brick made building

That’s an alternative. Beware that some of the behaviors may be different(I don’t have time to dig around this to confirm). Although I think WeldConstraints would be recommended since it’s closer to novelty.

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