
This is one part already got 20 welds, now I don’t know how much the others are
Because using SurfaceWelds they don’t join and I think its in its stages of complete removal
any help?

This is one part already got 20 welds, now I don’t know how much the others are
Because using SurfaceWelds they don’t join and I think its in its stages of complete removal
any help?
It would most likely if those instances aren’t anywhere unique. Logically, if you don’t find those instances needed, remove them. ![]()
welp, guess I have to join one piece by piece, this is a brick made building
That’s an alternative. Beware that some of the behaviors may be different(I don’t have time to dig around this to confirm). Although I think WeldConstraints would be recommended since it’s closer to novelty.