I’m adding profile service into my game, and I’m caching values by detecting if they’ve been changed.
If you just leave a yes or no and a bit of information, I’ll solution.
I’m adding profile service into my game, and I’m caching values by detecting if they’ve been changed.
If you just leave a yes or no and a bit of information, I’ll solution.
Yes, an instance’s connections will persist in memory until either the connections are disconnected or the instance is destroyed (merely parenting to ‘nil’ isn’t enough). Connections that are no longer required should be disconnected via Disconnect() and instances that are no longer required should be destroyed via Destroy().
https://developer.roblox.com/en-us/api-reference/function/Instance/Destroy