Does it add latency to have several frames open? (With textlabel and image label in it)

Hi, does having several visible frames with images and text in them add latency for the player or does it have no impact?

To understand why I ask this question: I noticed that in some devices where the fluidity is less good, there can be a delay between the moment when a text and an image are really visible and the moment when the image property is visible = true. To avoid this I can put all the visible images and place them outside the screen and teleport them at the right time (I think it can help but maybe it’s worse I don’t know)

Thanks

I would still recommend setting visible to false if you don’t need something

So you are implying that this adds latency? Because I tween a lot of frames in my game and it can create irregularities when they are not visible and then they become visible at the same time as they are tweening. Could you explain to me why you recommend to close it please ?